• 02.03.2025 09:05

F1 Manager 2024: Riesiges Feature-Update, kostenlose DLC mit V1.11

Frontier Development verpasst dem F1 Manager 2024 mit V1.11 ein bedeutendes Update das viele Fans zufriedenstellen dürfte und liefert obendrein kostenlose Add-ons

(MST/Speedmaniacs.de) - Totgesagte leben bekanntlich länger. Genau das kann auch für den F1 Manager 2024, der in dieser Woche ein neues Update erhalten hat. Die Aktualisierung auf V1.11 wird von Fronter Development den F1-Fans mit einer Reihe von Neuerungen präsentiert.

Titel-Bild zur News: F1 Manager 24

Das Update V1.11 erweitert die Spielmöglichkeiten beträchtlich Zoom

So gibt es eine ganze Reihe an neuen Features mit denen sich das Spielerlebnis individualisieren lässt. Von der Möglichkeit die Saison anzupassen, über die Erstellung eines eigenen Fahrers und eigener Teammitglieder bis zur Anpassung des Rennkalenders und der Regeln ist alles dabei.

Zusätzlich gibt es eine ganze Reihe an Fehlerkorrekturen und Verbesserungsmaßnahmen plus mit dem Historical Livery Pack und Abstract Livery Pack jeweils 6 neue farbenprächtige Fahrzeugdesigns zum kostenlosen Download.

Alle Details zu den Verbesserungen

Neben dem Änderungsprotokoll werden mit einem ausführlichen Video und Infos, die über die Verknüpfung zu finden sind, die mit V1.111 zur Verfügung stehenden neuen Optionen bei der Saisonanpassung und deren Auswirkungen erklärt werden.

F1 Manager 2024 - V1.11-Changelog, 25.02.2025:
NEW FEATURES
NEW - CUSTOMISE A SEASON
-Expanded customisation and season Set-up options, including:
--Edit all 10 teams' driver and staff lineups
--Set all 10 teams' starting balance
--Set all 10 teams' facilities and car performance starting levels
-Take control of any team in Create-A-Team mode

NEW - CREATE A DRIVER
-Create your own drivers and staff
-Set their biographical info and staff attributes

NEW - RACE CALENDAR CUSTOMISATION
-Adjust the race calendar at the start of a new save
--Move or remove (to a minimum of 8) races in the schedule
-Choose which races have a sprint weekend

NEW - RULES and REGULATIONS CUSTOMISATION
-Adjust the rules and regulations, including points allocations schemes

NEW - CALENDAR RANDOMISATION
-Optionally randomise the race calendar between seasons for a renewed challenge

NEW - TRACK EVOLUTION
-Enhanced the simulation of rubber on track and grip levels - and the impact on lap times - during and across qualifying sessions

NEW - DRIVER RATING UPDATES
-OVR rating adjustments made to some young drivers (new saves only)

NEW - NATIONALITIES
-Generated and created drivers and staff now represented with a nationality
-Custom teams can now be given a nationality

STABILITY and PERFORMANCE
-Various stability and performance improvements
-Resolved virtual keyboard stopping appearing after quickly entering and exiting a text box (Switch only)

BUG FIXES
CREATE A TEAM
-Leclerc and Sainz will no longer be shown on Team Branding screen when default drivers are left unchanged in Create A Team
-Resolved inability to see which are active sponsors in decal editor
-Welcome Email will no longer display incorrect contract data having started Create A Team game with vacant seats

CONTRACTS and HIRING
-Breakout multiplier lower limit set to x0.5
-When terminating a driver or staff member's contract, the 'Cost to Terminate Contract' will no longer display an incorrect value
-Addressed blank response when offering a contract with an immediate deadline on first day of race weekend
-Revised UI in contract negotiation screen

FINANCE and SPONSORSHIP
-Resolved starting balance not updating when changing engine manufacturer during End of Season flow
-Addressed some Engagement Activities not contributing to the Engagement Target after the first season
-Engagement Activities will no longer be available for facilities the user does not have
-Resolved Spending Breakdown screen not displaying any Incoming or Outgoing data for Sponsors

TEAM MANAGEMENT
-Resolved Mentality level being displayed inconsistently between some screens
-"Biggest Issue" feedback will no longer show an incorrect number of staff with same opinion
-Driver Development emails will no longer show a blank sender

RACE WEEKEND
-Addressed AI reluctance to send cars out in qualifying when track changes from wet to dry
-Resolved incorrect finish position displayed on post-race Driver Performance screen
-Track Rubber will no longer drop significantly after a red flag
-Bahrain race weekend dates have been updated
-Cars will no longer go through the barrier after collision on Baku's main straight
-Resolved driver panel not highlighting when focused for an affiliate being used in FP1
-'Very Low' Track Rubber status will no longer show in green

RACE REPLAY
-Re-applied missing audio in Brazil Race Moment (PS4 only)
-Added missing Race Moment descriptions
-Resolved discrepancies in Las Vegas Starting Grid
--Stroll and Bottas grid positions
--Tyre allocations
--Season performance data

PRESENTATION and NAVIGATION
-Various localisation improvements
-Adjusted driver numbers for rookie drivers
-Resolved WDC not reverting to previous race number when no longer reigning champion
-Added a donut chart to the marketability tooltip
-Updated dialogue text for Theo Pourchaire to remove a grammar mistake
-Reduced the clipping seen on Mercedes drivers hands when using T-cam
-Double-digit driver numbers will no longer be cut off when present on a McLaren
-Resolved incorrect results being displayed in Grand Prix section of F2/F3 standings
-Resolved 'Scout for Replacement' button in expiring Sporting Director contract email incorrectly linking to Head of Aero staff
-Reworked the game navigation to return the player to Staff rather than the Driver menu after signing a Race Engineer via the latter
-Addressed code showing in text on 'Staff Survey' email when language set to Italian.
-Added 'Development Focus' to the details tab on top level Driver screen
-Moved descriptive text on the top level Driver screen into a secondary tooltip
-Resolved 'Time' column displaying incorrectly when using stepper to view results for each F2/F3 session

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